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Using 2D text to set up the next scene. Click here for larger image
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Talking on the mobile. Click here for larger image
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Activity Background
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View Project
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Teacher and School
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Click here to go to the project
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Anne Mirtschin Hawkesdale P12 College, Victoria, Australia.
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View Kahootz Xpression
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View Kahootz Movie
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Author : Vanessa Download Kahootz Xpression
To download and view a Kahootz Xpression, you must have Kahootz Software or Demo Version.
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Quicktime Movie
(409 KB)
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Key Learning Areas
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Theme
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Economics, ICT
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Issues relating to mobile phones portrayed by using Kahootz digital animations.
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Year Level
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Student Age
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9/10
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14-16 years
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Ability Level
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Class Size |
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Mixed
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20 students
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Computer Access
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Duration
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Computer lab - one computer per student.
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6 weeks (combination SOSE (economics) and ICT)
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Rationale
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This unit of work requires students to research of magazines, internet and newspaper articles and make use of personal experiences to note issues of mobile phone use for young teenagers.
Students need to analyze and discuss ways of overcoming some of the problems that mobile phone ownership may cause young people. Students design and develop a kahootz expression summarizing their findings.
This Xpression can then be used to educate other teenagers.
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Student Tasks
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Research and investigate the problems that mobile phones may cause.
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Brainstorm and share their findings in small groups and then report to the class as a whole.
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Research various mobile phone ownership plans prepaid vs contract and note the benefits and pitfalls of both. |
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Write up a minimum one page report summarizing and discussing the research results with recommendations for 14-16 year olds considering a mobile phone purchase.
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In small groups brainstorm ideas on possible approaches and designs for a digital movie summarizing these findings.
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Design the number of scenes and subject matter of each scene.
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Develop a brief script.
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Choose their world(s) and scene(s).
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Choose appropriate objects and people.
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Use notepad for text inputs.
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Keypoint characters where appropriate.
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Use Kahootz 'swatching' to make scenes relevant to their script.
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Apply appropriate sounds to objects.
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Connect scenes.
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Showing the customer reaction when the bill arrives. Click here for larger image
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Involvement for Xpression Participant
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Each completed expression will be showcased to the class as a whole. |
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Students will judge expressions on content and engagement and audience appeal. |
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Each student should discuss and note the various kahootz features that were used to create the animation. |
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Each participant needs to:
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Fully research mobile phone issues for 14-16 year olds. |
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Design a summarized script and story board the content of each scene. |
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Use a broad range of kahootz features including most of the following :- notepad, swatching, inclusion of sound, a minimum of 5 scenes, smooth transition of scenes, appropriate worlds, keypointing, cloning, grouping objects. |
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Each student will complete a self evaluation sheet. |
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Complete and showcase their Xpression. |
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Learning Outcomes for Student Creator
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Increased knowledge of issues relating to mobile phone ownership.
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Increased knowledge of overcoming these ownership issues.
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Ability to animate theory learnt and to use a different media for educational and assessment purposes.
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Experiment with a variety of animation techniques.
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Objects required enlarging or reducing, introducing ideas of multiplication and ratio.
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Use of swatching to make their scenes more realistic.
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Appropriate use of sounds.
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Use of text to illustrate concepts or outcomes that animation cannot.
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Collaborative Potential
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The theory and research can be done in their humanities (economics) classes. |
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The Xpressions can be shown to other classes and age groups for educational purposes.
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Other students may be able to add to the expression or create another expression as a sequel if advice on mobile phone ownership is followed or not followed. Eg What if…. scenarios.
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Students could develop written flyers, brochures or guides on:
- Sensible use of mobile phones.
- Tips on the use of mobile phones.
- Pitfalls to avoid.
- Alternatives to mobile phone use etc.
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