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The scene is set. Click here for larger image
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The keypoints of the running boy. Click here for larger image
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Activity Background
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View Project
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Teacher and School
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Full project no longer online
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Maree Leopold Roxburgh Homestead Primary School, Victoria, Australia.
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View Kahootz Xpression
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View Kahootz Movie
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Author : Burak Download Kahootz Xpression
To download and view a Kahootz Xpression, you must have Kahootz Software or Demo Version.
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Quicktime Movie
(93 KB)
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Key Learning Areas
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Theme
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SOSE, Science, Technology (Information) |
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Marine Environments
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Year Level
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Student Age
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Year 6
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Ability Level
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Class Size |
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Mixed
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30
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Computer Access
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Duration
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Children have access to 4 computers in their classroom.
They also have a 1 hour computer session each week in the computer lab.
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8 weeks. Of this 5 sessions were spent introducing Kahootz skills and 3 sessions were spent creating their project.
The children had never used Kahootz before this.
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Rationale
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This unit involves the children creating a marine environment which demonstrates the Kahootz skills they have learnt and
also shows their understandings of the marine environment.
This project was the culmination of a term’s work in ICT. It complemented the work that they were doing in their classroom on the
theme Marine Environments. Classroom teachers used this activity as one of their activities for the unit.
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Student Tasks
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Sharks in chase. Click here for larger image
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Involvement for Xpression Participant
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View classmates Xpression and make comments about it (whole class). |
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Explore each other’s marine world-this on a one to one basis. |
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Discuss the story told and suggest improvements. |
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Discuss the skills needed to make the world. |
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Work together to refine the world eg keypointing and then add to the world in a collaborative manner. |
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Each participant needs to:
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Have an understanding of a marine environment |
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Have basic skills in Kahootz |
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Have a plan for their world before starting the Xpression |
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Be willing to work with others to make improvements to their world and to help others with their worlds. |
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Learning Outcomes for Student Creator
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Being able to use skills they have learnt in Kahootz to manipulate digital objects. |
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Demonstrating their understandings and concepts of the Marine Environments they have studied. |
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Building confidence in concepts of perception, depth and scale, keypointing, both object and world. |
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Collaborative Potential
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Children could work with a partner or in a small group to make the Xpression. |
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Children could add to the Xpression or make changes to keypointing, objects. |
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Each Xpression can be shared with other students in the class or school. |
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Children can write a script to go with their Xpression and present it to other classes. |
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Children can work with a younger student to explore concepts. |
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The Xpression can be posted to the school Kahootz page and shared with other schools-perhaps ones located near the ocean. |
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