 |
|
| |
|
| |
|
| |
|
|
|
| |
Front on view of the shirt assembly line. Click here for larger image
|
Close-up of the cutting-saw, dye-process and dryer. Click here for larger image
|
 |
Activity Background
|
| |
View Project
|
Teacher and School
|
| |
|
| |
|
|
|
View Kahootz Xpression
|
View Kahootz Movie
|
| |
|
| |
Download Kahootz Xpression
To download and view a Kahootz Xpression, you must have Kahootz Software or Demo Version.
|
|
Quicktime Movie
(480 KB)
|
Key Learning Areas
|
Theme
|
| |
|
| |
ICT, Science, Mathematics, Society and Environment |
|
Show how a production process works through animation.
|
Year Level
|
Student Age
|
| |
|
| |
Year's 7-8
|
|
13 - 14
|
Ability Level
|
Class Size |
| |
|
| |
Mixed
|
|
29
|
Computer Access
|
Duration
|
| |
|
| |
Students have access to a computer lab within
the school for four 50-minute sessions a week over a two-week period.
|
|
2 weeks
|
|
 |
Rationale
|
| |
|
 |
|
This unit integrates aspects across the Key Learning Areas of Society & Environment, Mathematics, Science and Information and Communication Technology.
It involves students researching how a particular product is manufactured. They are then required to re-create the process through the use of animation.
The classroom teacher saw similar examples of cause and effect activities in the tutorials provided in the Resource section of the Kahootz website.
|
 |
Student Tasks
|
| |
|
| |
|
The class was provided with an activity outline by the teacher that required them to produce the following by the end of the 2 weeks:
 |
Research information regarding the production process of a particular product. |
 |
 |
Investigate the Kahootz Worlds and Objects to see how the process might be demonstrated. |
 |
 |
If necessary use re-sizing of existing Objects and shapes. |
 |
 |
Use keypoint animation to following the product through its manufacturing process. |
 |
 |
Create an animated 'fly-through' of the process to show the viewer close-ups of the process as it occurs. |
 |
 |
Place appropriate sounds on the objects. |
|
| |
|
| |
|
|
|
|
| |
|
| |
|
|
|
Fig 4.
Each of the machines in the production process. Click here for larger image
|
 |
Involvement for Xpression Participant
|
| |
|
| |
|
 |
Each participant should be able to identify what each machine does (e.g. cuts the material, presses the garment, etc) in the production process. |
 |
 |
After the movie fly-through is complete they can use the Movement Tools to explore each of the machine in greater detail. |
 |
 |
They can pull apart the machines and see how they have been constructed, re-sized, grouped, etc. |
 |
|
| |
|
 |
Learning Outcomes for Student Creator
|
| |
|
| |
|
 |
Researching information relevant to the production process. |
| Synchronising the keypoint animation to demonstrate cause and effect outcomes. |
 |
 |
Calculating the time required for each stage of the production process to occur. |
 |
 |
Applying different types of internal animation and sounds to each Object. |
 |
 |
Allows the student to demonstrate their understanding of a manufacturing process. |
 |
|
| |
|
 |
Collaborative Potential
|
| |
|
| |
|
 |
Students can compare techniques used to construct each production process. |
 |
 |
Students can interrogate each other's Xpression by de-constructing the components. |
 |
|
This project and its participants could become part of a wider design/invention activity involving other classrooms. |
 |
|
| |
|
| |
|
 |
|
| |