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Making a Shirt
 
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  Front on view of the shirt assembly line.
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Close-up of the cutting-saw, dye-process
and dryer.
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Activity Background
 
View Project Teacher and School
   
   
View Kahootz Xpression View Kahootz Movie
   
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  Quicktime Movie (480 KB)
Key Learning Areas Theme
   
  ICT, Science, Mathematics, Society and Environment   Show how a production process
works through animation.

Year Level Student Age
   
  Year's 7-8

  13 - 14

Ability Level Class Size
   
  Mixed
  29

Computer Access Duration
   
  Students have access to a computer lab within the school for four 50-minute sessions a week over a two-week period.

  2 weeks
Rationale
   
  This unit integrates aspects across the Key Learning Areas of Society & Environment, Mathematics, Science and Information and Communication Technology.

It involves students researching how a particular product is manufactured. They are then required to re-create the process through the use of animation.

The classroom teacher saw similar examples of cause and effect activities in the tutorials provided in the Resource section of the Kahootz website.

Student Tasks
   
    The class was provided with an activity outline by the teacher that required them to produce the following by the end of the 2 weeks:

Research information regarding the production process of a particular product.
Investigate the Kahootz Worlds and Objects to see how the process might be demonstrated.
If necessary use re-sizing of existing Objects and shapes.
Use keypoint animation to following the product through its manufacturing process.
Create an animated 'fly-through' of the process to show the viewer close-ups of the process as it occurs.
Place appropriate sounds on the objects.
   
      click here for larger image
   
   
Fig 3.
The shirt being dried.
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  Fig 4.
Each of the machines in the production process.
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Involvement for Xpression Participant
   
   
Each participant should be able to identify what each machine does (e.g. cuts the material, presses the garment, etc) in the production process.
After the movie fly-through is complete they can use the Movement Tools to explore each of the machine in greater detail.
They can pull apart the machines and see how they have been constructed, re-sized, grouped, etc.
   
Learning Outcomes for Student Creator
   
   
Researching information relevant to the production process.
Synchronising the keypoint animation to demonstrate cause and effect outcomes.
Calculating the time required for each stage of the production process to occur.
Applying different types of internal animation and sounds to each Object.
Allows the student to demonstrate their understanding of a manufacturing process.
   
Collaborative Potential
   
   
Students can compare techniques used to construct each production process.
Students can interrogate each other's Xpression by de-constructing the components.
This project and its participants could become part of a wider design/invention activity involving other classrooms.
   
 
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